Mechanism: Skills and Specialization

Core Skills

SkillMax LvlDescriptionEffect
AP Capacity5+1 max Action Points per level. Permanent character upgrade.+1 Max AP per level.
Rest Recovery5Gain a chance for +1 extra AP each rest period (per hour): 10% per level, up to 50%.+10% chance per level (Max 50%).
Scavenger’s Eye55% higher chance to find loot when searching (per level). Does not auto-find; improves roll vs encounter.+5% search success chance per level.
Pack Mule3+1 carried inventory slot per level (max +3). 1 item always = 1 slot.+1 slot per level (Max +3).
Salvage5Learn to deconstruct items into base resources. Level 1 unlocks deconstruction. Higher levels improve base yield (+10% per level) and increase chance for rare bonus materials (+5% per level).Lvl 1: Unlock. +10% yield, +5% rare chance/lvl.
Field Engineering3Operate and calibrate advanced field facilities. Required to set production in Industrial and Electronic Lab tiles.Required for Industrial/Electronic Labs.
Gen. Operations3Safely run and refuel the town generator. Higher levels are required for advanced fuel types.Unlocks higher tier fuels.
Stim Conditioning3Train your metabolism to use AP recovery stims. Level 1/2/3 unlocks common/rare/mythic stims.Unlocks Common (Lvl 1), Rare (2), Mythic (3).

Progression & Prerequisites

The skill tree is designed to encourage cooperation through specialized roles.

graph TD
    AP[AP Capacity] --> RR[Rest Recovery Lvl 2 Prereq]
    AP --> SE[Scavenger's Eye Lvl 1 Prereq]
    AP --> PM[Pack Mule Lvl 1 Prereq]
    AP --> SC[Stim Conditioning Lvl 1 Prereq]
    SE --> SL[Salvage Lvl 1 Prereq]
    SE --> FE[Field Engineering Lvl 2 Prereq]
    FE --> GO[Gen. Operations Lvl 1 Prereq]

Training Times

Training is a real-time process requiring significant dedication for higher levels.

  • Level 1: 1 Hour (3,600,000 ms)
  • Level 2: 24 Hours (86,400,000 ms)
  • Level 3: 7 Days (604,800,000 ms)
  • Level 4: 14 Days (1,209,600,000 ms)
  • Level 5: 30 Days (2,592,000,000 ms)

Specialist Roles (Inferred)

  • The Scout: Focuses on AP Capacity and Scavenger’s Eye to map the world.
  • The Quartermaster: Focuses on Pack Mule and Salvage to manage resources.
  • The Engineer: Focuses on Field Engineering and Generator Operations.
  • The Survivor: Focuses on Rest Recovery and Stim Conditioning.