Mechanism: Skills and Specialization
Core Skills
| Skill | Max Lvl | Description | Effect |
|---|---|---|---|
| AP Capacity | 5 | +1 max Action Points per level. Permanent character upgrade. | +1 Max AP per level. |
| Rest Recovery | 5 | Gain a chance for +1 extra AP each rest period (per hour): 10% per level, up to 50%. | +10% chance per level (Max 50%). |
| Scavenger’s Eye | 5 | 5% higher chance to find loot when searching (per level). Does not auto-find; improves roll vs encounter. | +5% search success chance per level. |
| Pack Mule | 3 | +1 carried inventory slot per level (max +3). 1 item always = 1 slot. | +1 slot per level (Max +3). |
| Salvage | 5 | Learn to deconstruct items into base resources. Level 1 unlocks deconstruction. Higher levels improve base yield (+10% per level) and increase chance for rare bonus materials (+5% per level). | Lvl 1: Unlock. +10% yield, +5% rare chance/lvl. |
| Field Engineering | 3 | Operate and calibrate advanced field facilities. Required to set production in Industrial and Electronic Lab tiles. | Required for Industrial/Electronic Labs. |
| Gen. Operations | 3 | Safely run and refuel the town generator. Higher levels are required for advanced fuel types. | Unlocks higher tier fuels. |
| Stim Conditioning | 3 | Train your metabolism to use AP recovery stims. Level 1/2/3 unlocks common/rare/mythic stims. | Unlocks Common (Lvl 1), Rare (2), Mythic (3). |
Progression & Prerequisites
The skill tree is designed to encourage cooperation through specialized roles.
graph TD AP[AP Capacity] --> RR[Rest Recovery Lvl 2 Prereq] AP --> SE[Scavenger's Eye Lvl 1 Prereq] AP --> PM[Pack Mule Lvl 1 Prereq] AP --> SC[Stim Conditioning Lvl 1 Prereq] SE --> SL[Salvage Lvl 1 Prereq] SE --> FE[Field Engineering Lvl 2 Prereq] FE --> GO[Gen. Operations Lvl 1 Prereq]
Training Times
Training is a real-time process requiring significant dedication for higher levels.
- Level 1: 1 Hour (3,600,000 ms)
- Level 2: 24 Hours (86,400,000 ms)
- Level 3: 7 Days (604,800,000 ms)
- Level 4: 14 Days (1,209,600,000 ms)
- Level 5: 30 Days (2,592,000,000 ms)
Specialist Roles (Inferred)
- The Scout: Focuses on AP Capacity and Scavenger’s Eye to map the world.
- The Quartermaster: Focuses on Pack Mule and Salvage to manage resources.
- The Engineer: Focuses on Field Engineering and Generator Operations.
- The Survivor: Focuses on Rest Recovery and Stim Conditioning.