Mechanism: Infrastructure and Base Construction
Base Builds
Players can contribute resources to the Base to construct defensive and utility structures.
| Structure | Requirements | Effect / Description |
|---|---|---|
| Barbed Wire Perimeter | 2 Scrap Metal | Slows enemy movement by 1 hex; minor chip damage. |
| Reinforced Steel Bulkhead | 1 Scrap, 3 Hardened Stone | Massive HP boost; small enemies cannot breach for 2 turns. |
| Watchtower | 2 Raw Timber, 2 Hardened Stone | Simple lookout tower that reveals the direction of active world threats. |
| Scrap Workshop | 1 Scrap Metal, 2 Circuit Boards | -25% AP cost for Searching within 1 hex of base. |
| Signal Booster (Radar) | 1 Scrap Metal, 1 Circuit Boards | Reveals nearest High Value Loot hex every morning. |
| Hydroponic Patch | 2 Raw Timber, 1 Hardened Stone, 1 Scrap Metal | Produces rations and fresh salad at the base each day. |
| Well | 2 Raw Timber, 3 Hardened Stone | Produces 10 water at the base each day at midnight. |
| Automated Sentry | 2 Scrap Metal, 1 Circuit Boards | Fires at nearest enemy during Nightly Siege. Ammo: 10/night. |
| Solar Panels | 2 Solar Cell, 1 Circ., 2 Copper, 1 Scrap | Reduces daily base power drain by 10%. |
| Research Lab | 4 Scrap Metal | Enables research projects and lets the town process Research Material. |
| Research Lab II | 60 Scrap Metal | Unlocks a second research slot and increases research speed by 20%. (Prerequisite: Research Lab) |
| Battery Storage | 3 Car Battery, 4 Copper Wiring, 2 Scrap Metal | Increases maximum town power capacity by +20% permanently. |
| Beacon Amplifier | 3 Circuit Boards, 3 Copper Wiring, 2 Scrap Metal | Beacon control systems that improve movement efficiency in darkness. |
| Fuel Refinery | 3 Chemical Sludge, 3 Scrap Metal, 2 Hardened Stone | Converts salvaged chemicals into stable fuel for town generators. |
| Power Pole | 1 Copper Wiring, 1 Scrap Metal | Places a relay pole on your current tile. Connected poles carry town power and light their tiles. |
Power Grid
- Deployment: Power Poles must be placed on the player’s current tile using the Place Pole action.
- Connectivity: Poles must be connected to the town’s power chain to function. A new pole can only be placed on a tile adjacent to an existing, powered pole or the Base.
- Light Range: A powered pole illuminates only the current tile (0-hex radius). It provides safety from the darkness and allows for safe movement and scavenging on that tile.
- Industrial Support: Powered poles adjacent to industrial tiles (Industrial, Electronic Lab) allow those tiles to be powered for production, provided the Field Engineering skill requirement is met.
Maintenance
Infrastructure may require “Power” from the city’s central grid to remain active. Solar Panels are critical for long-term sustainability by reducing the passive drain on the Generators.