Mechanism: Infrastructure and Base Construction

Base Builds

Players can contribute resources to the Base to construct defensive and utility structures.

StructureRequirementsEffect / Description
Barbed Wire Perimeter2 Scrap MetalSlows enemy movement by 1 hex; minor chip damage.
Reinforced Steel Bulkhead1 Scrap, 3 Hardened StoneMassive HP boost; small enemies cannot breach for 2 turns.
Watchtower2 Raw Timber, 2 Hardened StoneSimple lookout tower that reveals the direction of active world threats.
Scrap Workshop1 Scrap Metal, 2 Circuit Boards-25% AP cost for Searching within 1 hex of base.
Signal Booster (Radar)1 Scrap Metal, 1 Circuit BoardsReveals nearest High Value Loot hex every morning.
Hydroponic Patch2 Raw Timber, 1 Hardened Stone, 1 Scrap MetalProduces rations and fresh salad at the base each day.
Well2 Raw Timber, 3 Hardened StoneProduces 10 water at the base each day at midnight.
Automated Sentry2 Scrap Metal, 1 Circuit BoardsFires at nearest enemy during Nightly Siege. Ammo: 10/night.
Solar Panels2 Solar Cell, 1 Circ., 2 Copper, 1 ScrapReduces daily base power drain by 10%.
Research Lab4 Scrap MetalEnables research projects and lets the town process Research Material.
Research Lab II60 Scrap MetalUnlocks a second research slot and increases research speed by 20%. (Prerequisite: Research Lab)
Battery Storage3 Car Battery, 4 Copper Wiring, 2 Scrap MetalIncreases maximum town power capacity by +20% permanently.
Beacon Amplifier3 Circuit Boards, 3 Copper Wiring, 2 Scrap MetalBeacon control systems that improve movement efficiency in darkness.
Fuel Refinery3 Chemical Sludge, 3 Scrap Metal, 2 Hardened StoneConverts salvaged chemicals into stable fuel for town generators.
Power Pole1 Copper Wiring, 1 Scrap MetalPlaces a relay pole on your current tile. Connected poles carry town power and light their tiles.

Power Grid

  • Deployment: Power Poles must be placed on the player’s current tile using the Place Pole action.
  • Connectivity: Poles must be connected to the town’s power chain to function. A new pole can only be placed on a tile adjacent to an existing, powered pole or the Base.
  • Light Range: A powered pole illuminates only the current tile (0-hex radius). It provides safety from the darkness and allows for safe movement and scavenging on that tile.
  • Industrial Support: Powered poles adjacent to industrial tiles (Industrial, Electronic Lab) allow those tiles to be powered for production, provided the Field Engineering skill requirement is met.

Maintenance

Infrastructure may require “Power” from the city’s central grid to remain active. Solar Panels are critical for long-term sustainability by reducing the passive drain on the Generators.