Mechanism: Scavenging and Loot Tables

Scavenging Logic

  • Action: Searching costs Action Points (AP).
  • Success Rate: Base success rates are improved by the Scavenger’s Eye skill (+5% per level).
  • Biome Specifics: Loot is heavily dependent on the tile type.

Biome Loot Weights

The following table represents the relative rarity/weight of finding specific items in each biome. Higher numbers indicate a higher chance.

ItemDesertForestRuined CityMountainIndustrialElectronic LabFarm FacilityHidden VaultOasis
Rations28201609024
Clean Water1040151050351090
Salad0820104508
Stim Pack68144106432
Stim Injector12711012070
Stim Overdrive0010240100
Scrap Metal1858510602022100
Raw Timber208015105025010
Hardened Stone7010159025014155
Copper Wiring553010454018200
Circuit Boards008012750250
Chemical Sludge005070150200
Battery101050306012100
Car Battery124403358640
Research Mat.006018700350
Ancient Relic00000001000
Gasoline Gen006012100160
Gasoline Can.10020103000200
Gasoline Gen E0010020200400
Lamp (empty)510455402018150
Old Bottle20254515401026520
Glowing Mush.8551820141604535
Broken Radio002503035000
Rusty Tool128300250000
Cracked Lens002003525000
Burnt Motor001504025000
Empty Canister100250450000
Worn Pack030152000000
Broken Binos002520150000
Malfunc Sensor000020450150
Ruined Parts002503520000
Damaged Solar250001530000

Specialized Tile Properties

  • Hidden Vault: Guaranteed Ancient Relic (Weight 100).
  • Electronic Lab: Best source for Circuit Boards, Batteries, and Research Material.
  • Industrial Zone: Best source for Chemical Sludge, Scrap Metal, and Fuel.
  • Farm Facility: Primary source of Rations and Salad.
  • Oasis: Primary source of Clean Water.
  • Desert/Mountain: Primary source of Stone.
  • Forest: Primary source of Timber.