Mechanism: Action Points (AP)
Description
Action Points (AP) are the primary currency for performing specific tasks on the map. It is displayed as one of the four main status bars.
Usage
- Disabling Threats: Specific quest actions (e.g., disabling a Corrupted Relay) require a set amount of AP (e.g., 2 AP).
- Movement: Consumes 1 AP per hex. This cost is uniform across all tile types (Desert, Mountain, etc.).
- Scavenging: Does not consume AP over time; starting and stopping the activity is also free (0 AP).
- Inventory & Skills: Opening the inventory, consuming items, or starting/pausing a skill consumes 0 AP.
- Restoration:
- AP Cap: Any AP gained (e.g., from Stims) that exceeds the current maximum capacity is permanently lost.