Mechanism: Expedition Objectives

Overview

Expedition Objectives are time-sensitive tasks that provide rewards upon completion or penalties if ignored.

  • Relative Positioning: Objective headings (e.g., SW) and distances (e.g., 2 hexes away) are always relative to the player’s current position, not the Base. This means the heading will shift as the player moves.

Current Objectives

1. Story Event: Rapid Prototype Request (Medium)

  • Context: Effect Engineers request a live fabrication queue before assaulting the corrupted relay.
  • Goal: Set production on any powered Industrial, Electronic, or Farm facility.
  • Reward: +2 Research Material and +2 Scrap Metal in base stores at Midnight.

2. Threat: Corrupted Relay (Lvl 1) (High)

  • Goal: Reach the relay hex and spend 2 AP to disable it.
  • Location: Use the Watchtower to reveal. (Example: Heading SW, Distance 2 hexes away).
  • Penalty if Ignored:
    • Immediate: -12% Search Chance town-wide.
    • Escalation: -16% Search Chance at next Midnight.

Objective Types

1. Story & Infrastructure Events

  • Goal: Perform specific base actions or use specialized facilities (e.g., Research Lab, Industrial Facility) to progress the narrative or gain resources.
  • Reward: Critical materials or navigation data.

2. Threat Mitigation

  • Goal: Neutralize a specific threat on the map (e.g., Relays, Corrupted Nodes).
  • Penalty if Ignored: Global negative effects that scale over time.
  • Requirements:
    • Navigation: Requires Watchtower to reveal headings.
    • Action: Spend Action Points (AP) to perform a specific task (e.g., “Disable”).