Mechanism: Expedition Objectives
Overview
Expedition Objectives are time-sensitive tasks that provide rewards upon completion or penalties if ignored.
Navigation Logic
- Relative Positioning: Objective headings (e.g., SW) and distances (e.g., 2 hexes away) are always relative to the player’s current position, not the Base. This means the heading will shift as the player moves.
Current Objectives
1. Story Event: Rapid Prototype Request (Medium)
- Context: Effect Engineers request a live fabrication queue before assaulting the corrupted relay.
- Goal: Set production on any powered Industrial, Electronic, or Farm facility.
- Reward: +2 Research Material and +2 Scrap Metal in base stores at Midnight.
2. Threat: Corrupted Relay (Lvl 1) (High)
- Goal: Reach the relay hex and spend 2 AP to disable it.
- Location: Use the Watchtower to reveal. (Example: Heading SW, Distance 2 hexes away).
- Penalty if Ignored:
- Immediate: -12% Search Chance town-wide.
- Escalation: -16% Search Chance at next Midnight.
Objective Types
1. Story & Infrastructure Events
- Goal: Perform specific base actions or use specialized facilities (e.g., Research Lab, Industrial Facility) to progress the narrative or gain resources.
- Reward: Critical materials or navigation data.
2. Threat Mitigation
- Goal: Neutralize a specific threat on the map (e.g., Relays, Corrupted Nodes).
- Penalty if Ignored: Global negative effects that scale over time.
- Requirements:
- Navigation: Requires Watchtower to reveal headings.
- Action: Spend Action Points (AP) to perform a specific task (e.g., “Disable”).