Mechanism: Item Interaction and Controls
Interaction Costs
Performing basic inventory tasks is free:
- Dropping/Using: Consumes 0 AP.
- Consuming: Consumes 0 AP.
- Right-Click: “Use” or consume the item (e.g., drink water, use a stim).
- Left-Click (or Click): “Drop” the item onto the ground at the current hex.
Item Types: Consumables
Consumables are used to manage the player’s status bars.
- Fresh Drinking Water: Reduces “Thirsty” when consumed.
- Rations: Likely reduces “Hunger” (to be confirmed).
Item States
Some items have specific states that affect their utility:
- Empty vs. Functional: Some items (e.g., Lamp, Gasoline Generator) require specific inputs to become functional.