Mechanism: Player Status and Vitals
Vitals
The player must manage several primary status bars to survive:
- Hunger: Replenished by food/rations. Drains significantly at Midnight.
- Thirst: Replenished by fresh drinking water. Drains significantly at Midnight.
- Health: Managed by finding Medicine and recovery items.
- Action Points (AP): Currency for performing active tasks on the map.
- Activity Status: Displays current state (Resting, Scavenging).
The Midnight Transition
Survival vitals (Hunger and Thirst) are likely deducted at the Midnight cycle, creating a daily “survival check” where the player must have enough resources to survive the transition.
- Lamps: Standing in an unlit hex during the midnight transition when a lamp expires results in instant death.
- Town Power: The city’s energy reserve also drains at this point.
Activity Types
- Resting: The default state when not performing other tasks. Restores 1 AP per hour.
- Scavenging: The act of searching a hex for resources.
Skill Training
- Cost: 0 AP to start or pause training.
- Duration: Real-time progression:
- Level 1: 1 Hour
- Level 2: 24 Hours (1 Day)
- Level 3: 7 Days
- Level 4: 14 Days
- Level 5: 30 Days