Data: Items

Equipment & Light Sources

ItemRarityDescriptionIlluminationRadius
Starter LampCommonA basic starter lamp for new scavengers. Provides light for 2 days.2 Days0
Glowing BottleCommonA bottle lantern made from bio-luminescent fungus. Provides light for 2 days.2 Days0
Functioning LampRareProvides illumination when carried; lights only the tile you stand on.5 Days0
Lamp (empty)CommonA non-functional lamp. Salvageable for parts.--

Consumables

ItemRarityHungerThirstAPRequirementsDescription
Clean WaterCommon0-300NoneStandard hydration.
RationsCommon-3000NoneStandard nutrition.
SaladCommon-2000NoneFresh greens.
Glowing Mush.Common-1000NoneEdible but bioluminescent fungus.
Stim PackCommon+6+6+2Stim Cond. Lvl 1Improvised stimulant that restores 2 AP. Any AP over your max is lost. Increases hunger and thirst slightly.
Stim InjectorRare+10+10+4Stim Cond. Lvl 2Refined stimulant injector that restores 4 AP. Any AP over your max is lost. Increases hunger and thirst.
Stim OverdriveMythic+14+14+6Stim Cond. Lvl 3Experimental overdrive dose that restores 6 AP. Any AP over your max is lost. Greatly increases hunger and thirst.

Note: For all stims, any AP restored over your maximum capacity is lost.

Power & Fuel

ItemRarityPower RefillRequirementDescription
Gasoline CanisterRare+25%Gen. Ops Lvl 1Fuel for the base generators. Refills 25% town power when used at base.
Biofuel CellRare+40%Gen. Ops Lvl 2Refined high-density biofuel cell. Refills 40% town power.
Plasma Fuel RodMythic+60%Gen. Ops Lvl 3Experimental pre-collapse fuel rod. Refills 60% town power.

Materials & Resources

Industrial & Tech

  • Circuit Boards: Rare tech components used in solar and electronic construction.
  • Chemical Sludge: Rare industrial byproduct.
  • Ancient Relic: Mythic artifact found exclusively in Hidden Vaults.
  • Research Material: Recovered data drives, scientific logs, and salvageable pre-collapse notes used by the Research Lab.
  • Car Battery: Heavy lead-acid battery salvaged from old vehicles. Useful for expanding town power storage.
  • Copper Wiring: Electrical wiring for connecting solar panels to the grid.
  • Scrap Metal: Common structural material found in urban/industrial areas.
  • Hardened Stone: Common material found in deserts and mountains.
  • Raw Timber: Common material found in forests and oases.
  • Old Glass Bottle: Standard glass container.

Specialized Components

  • Alloy Plate: Rare precision-forged industrial plating produced by powered Industrial facilities (Field Engineering Lvl 1).
  • Hydraulic Piston: Rare heavy mechanical actuator produced by powered Industrial facilities (Field Engineering Lvl 2).
  • Logic Core: Rare programmable electronics core produced by powered Electronic Labs (Field Engineering Lvl 2).
  • Signal Emitter: Rare advanced transmission module produced by powered Electronic Labs (Field Engineering Lvl 3).
  • Solar Cell: Rare crafted photovoltaic cell for harvesting sunlight. Used to build solar panels.

Salvageables (Junk)

ItemRarityDescription
Broken RadioCommonSalvageable electronics from a damaged broadcast unit.
Rusty ToolCommonCorroded metal tool. Can be broken down for raw materials.
Cracked LensCommonOptical glass from damaged equipment.
Burnt-Out MotorCommonSeized motor housing. Some parts may still be usable.
Empty CanisterCommonDented fuel container. Scrap metal at best.
Worn Leather PackCommonDecayed travel pack. Straps and buckles yield some materials.
Broken BinocularsCommonShattered optics. Glass and metal casing can be salvaged.
Malfunc. SensorRareFaulty detection unit. Electronics inside may be recoverable.
Ruined Gen PartsCommonScorched generator internals. Mixed scrap and chemicals.
Damaged Solar PnlRareCracked photovoltaic array. Some cells might still function.
Gasoline Gen (E)CommonEmpty gasoline generator.
Gasoline GenRareThis gasoline generator can probably power your house for a long time.