Mechanism: Light and Darkness

The Darkness Threat

Darkness is the primary existential threat in Hex Survival.

  • Individual Death: Moving into unlit hexes without a lamp results in immediate death.
  • Global Game Over: If the city’s critical systems fail and the entire town falls into darkness, everyone dies and the run is over.
  • City Survival: The city only survives as long as it has light. Preventing darkness from taking over is the ultimate objective.

Light Sources

Players must manage light to safely navigate the map.

  • Personal Light: Items like the “Starter Lamp” provide a mobile radius of safety but have limited duration.
  • Grid Illumination: Power Poles can be placed to permanently illuminate a hex. This requires the hex to be connected to the town’s power chain.
  • Radius: A powered pole illuminates its current hex and all six adjacent hexes (1-hex radius).
  • Hex Light: The Base has inherent light.

Duration and Maintenance

  • Degradation: Light sources like the Starter Lamp have a limited lifespan (e.g., “1 day of light remaining”).
  • Midnight Expiration: Mobile light sources (lamps) degrade at the Midnight transition.
  • The “Day Change” Trap: If a lamp has only “1 day remaining” and the player is standing in an unlit hex (a hex without a Power Pole or the Base) during the Midnight transition, the lamp expires, the hex becomes dark, and the player is immediately “Consumed by Darkness.”
  • Refueling: Items like the “Empty Lamp” require a “Battery” to be crafted into a functional light source.