Mechanism: Base and Resources
The Base Tile
The Base is the heart of the town. It provides inherent light and serves as the primary hub for resource storage and infrastructure development.
”Enter Base” Menu
When a player is standing on the Tile: Base hex, a new “Enter Base” button appears on the main bottom menu. Clicking this opens a specialized management interface.
1. Town Status & Power
The top of the Base menu displays the town’s current survival status.
- Light & Survival Bar: A percentage meter indicating the town’s current power levels.
- Survival Condition: At 0%, the town falls. This is the primary game-over condition.
- Night Use: Displays the predicted power consumption for the midnight transition.
2. Town Resources (The Bank)
The Base contains a shared storage system known as the Town Resources section.
- Shared Inventory: Shows all resources currently stored in the base and their quantities.
- Depositing: Clicking items in the player’s personal inventory while in the Base menu moves them to the Bank.
- Withdrawing: Players can pick items from the Bank to add them to their personal inventory.
3. Base Constructions
The Base menu lists advanced projects that can be built using shared resources from the Bank.
| Construction | Requirements | Effect |
|---|---|---|
| Watchtower | 2 Timber, 2 Stone | Reveals headings of world objectives. |
| Hydroponic Patch | 2 Timber, 1 Stone, 1 Scrap | Produces Rations and Salad at base. |
| Well | 2 Timber, 3 Stone | Produces 10 Water at Midnight. |
| Solar Panels | 2 Solar Cell, 1 Circ. Brd, 2 Copper, 1 Scrap | Reduces daily base power drain by 10%. |
| Research Lab | 4 Scrap Metal | Enables research projects and data processing. |
| Research Lab II | 60 Scrap Metal | +20% research speed, +1 research slot. |
| Battery Storage | 3 Car Battery, 4 Copper, 2 Scrap | Increases max power capacity by +20%. |
| Scrap Workshop | 1 Scrap Metal, 2 Circuit Boards | -25% AP cost for searching within 1 hex of base. |
| Signal Booster | 1 Scrap Metal, 1 Circuit Boards | Reveals nearest High Value Loot hex every morning. |
| Automated Sentry | 2 Scrap Metal, 1 Circuit Boards | Defensive fire during siege. Ammo: 10/night. |
| Barbed Wire | 2 Scrap Metal | Slows enemy movement by 1 hex. |
| Steel Bulkhead | 1 Scrap Metal, 3 Stone | Massive HP; enemies cannot breach for 2 turns. |
| Beacon Amp | 3 Circ. Brds, 3 Copper, 2 Scrap | Improves movement efficiency in darkness. |
| Fuel Refinery | 3 Chem Sludge, 3 Scrap, 2 Stone | Converts Chem Sludge into generator fuel. |