Base: Constructions

Constructing facilities at the Base is essential for long-term survival. These buildings provide resources, technological unlocks, and defense against the nightly siege.

📦 Resource Production & Utility

These facilities provide a steady stream of survival vitals or tactical data to the Town Bank at Midnight.

FacilityRequirementsResearch Necessary?Only from ProductionEffect
 Hydroponic Patch Raw Timber
 Hardened Stone
 Scrap Metal
No-Produces Rations and Salad
 Well Raw Timber
 Hardened Stone
No-Produces 10 Water
 Signal Booster (Radar) Scrap Metal
 Circuit Boards
No-Reduces the flat darkness penalty on search rolls.
 Scrap Workshop Scrap Metal
 Circuit Boards
No--25% Search AP cost within 1 hex of base
 Watchtower Raw Timber
 Hardened Stone
No-Reveals direction of active world threats

🛡️ Defensive Upgrades (Primary Progression)

UpgradeRequirementsResearch Necessary?Only from ProductionEffect
 Spike Trench Raw Timber
 Hardened Stone
 Fortified Rebar
No-+3 Defense; A shallow anti-rush trench lined with spikes to blunt early night assaults.
 Scrap Barricade Wall Scrap Metal
 Quarry Bolts
 Resin Sealant
NoResin Sealant+5 Defense; Interlocked scrap wall sections that create a sturdier first defense ring.
 Timber Palisade Wall Raw Timber
 Hardened Stone
 Fortified Rebar
 Resin Sealant
NoResin Sealant+7 Defense; Raised timber palisades that force monsters into narrower attack lanes.
 Kill-Zone Floodlights Battery
 Copper Wiring
 Quarry Bolts
 Signal Emitter
NoSignal Emitter+9 Defense; Floodlights expose approaching hordes and improve turret reaction speed.
 Auto-Bolt Nest Alloy Plate
 Targeting Relay
 Hardened Actuator
 Scrap Metal
NoAlloy Plate
Targeting Relay
Hardened Actuator
+12 Defense; Semi-automated launcher nests rain bolts into clustered attackers.
 Shock Fence Grid Copper Wiring
 Shock Capacitor
 Threat Sensor Array
 Bio Spike Pod
NoShock Capacitor
Threat Sensor Array
Bio Spike Pod
+15 Defense; Electrified perimeter fence that staggers large waves and slows breaches.
 Armor-Plated Gate Alloy Plate
 Ceramic Armor Tile
 Hardened Actuator
 Hydraulic Piston
NoAlloy Plate
Hardened Actuator
Hydraulic Piston
+18 Defense; Heavy impact gate capable of absorbing direct monster charges.
 Sensor Jammer Grid Logic Core
 Threat Sensor Array
 Targeting Relay
 Micro Fuse
NoLogic Core
Threat Sensor Array
Targeting Relay
+22 Defense; Defensive EW net that confuses monster pathing and improves interception.
 Counterbattery Array Signal Emitter
 Shock Capacitor
 Hardened Actuator
 Capacitor Bank
NoSignal Emitter
Shock Capacitor
Hardened Actuator
+26 Defense; Automated strike batteries preempt incoming hordes before wall contact.
 Citadel Aegis Core Threat Sensor Array
 Shock Capacitor
 Targeting Relay
 Logic Core
 Ancient Relic
NoThreat Sensor Array
Shock Capacitor
Targeting Relay
Logic Core
+32 Defense; Integrated command-and-defense core that turns the base into a hardened citadel.

🛡️ Secondary Defensive Upgrades

Individual tactical upgrades that can be built independently.

UpgradeRequirementsResearch Necessary?Only from ProductionEffect
 Barbed Wire Scrap MetalNo-+1 Defense; Slows enemies by 1 hex
 Reinforced Bulkhead Scrap Metal
 Hardened Stone
No-+3 Defense; Blocks breaches for 2 turns
 Automated Sentry Scrap Metal
 Circuit Boards
No-+5 Defense; Fires 10 ammo per night

⚙️ Technology & Power

Unlocks advanced crafting and reduces resource consumption.

FacilityRequirementsResearch Necessary?Only from ProductionEffect
 Solar Panels Solar Cell
 Circuit Boards
 Copper Wiring
 Scrap Metal
YesSolar CellReduces daily base power drain by 10%
 Research Lab Scrap MetalYes-Enables research projects and data processing
 Research Lab II60  Scrap MetalYes-+20% research speed, +1 research slot
 Battery Storage Car Battery
 Copper Wiring
 Scrap Metal
Yes-+20% Max Town Power Capacity
 Fuel Refinery Chemical Sludge
 Scrap Metal
 Hardened Stone
Yes-Converts chemicals into stable fuel
 Beacon Amplifier Circuit Boards
 Copper Wiring
 Scrap Metal
Yes-Improves movement efficiency in darkness
Power Pole Copper Wiring
 Scrap Metal
No-Extends power grid and provides 0-hex light

Build Pathing

  • Research Priority: Constructing the Research Lab early allows the town to begin processing Research Material found in Labs and Vaults.
  • Sustainability: As the town’s power grid expands via Power Poles, building Solar Panels becomes mandatory to offset the increased passive drain.

Facility Details

Hydroponic Patch

The cornerstone of town food security.

Prerequisites: Well

Well

The primary source of clean water.

Prerequisites: None

Automated Sentry

Automated defense system that targets marching hordes.

Prerequisites: Barbed Wire Perimeter

Watchtower

Provides early warning for incoming hordes and world events.

Prerequisites: None