Ideas: New Skills
Proposed skill trees to further specialize player roles in the late game.
1. Survivalist Tree
- Mental Fortitude:
- Effect: Increases maximum Fear capacity by +1 per level (Max 5).
- Prerequisite: AP Capacity Level 2.
- Night Owl:
- Effect: Reduces the Fear penalty to Scavenging success by 2% per level.
2. Engineering Tree
- Grid Architect:
- Effect: Level 5 Perk. Power Poles placed by this player illuminate a 1-hex radius instead of 0.
- Prerequisite: Field Engineering Level 3.
- Structural Integrity:
- Effect: Increases the HP of Base Constructions built by this player by 10% per level.
3. Logistics Tree
- Quartermaster:
- Effect: Increases the stack limit of “Basic Materials” (Scrap Metal, Stone, Timber) to 2 per slot.
- Prerequisite: Pack Mule Level 3.