Mechanism: Fear

Overview

Fear is a psychological status system added on March 5, 2026. it tracks the mental strain of exploring the darkness.

Accumulation & Recovery

  • Darkness Increase: Entering dark tiles (no Power Pole or Base light) without an active Lamp increases Fear.
  • Safe Recovery: Fear decreases over time when the player is Resting on a lit tile.
  • Town Reset: Joining a new town correctly resets Fear to 0.

Penalties

Fear imposes significant penalties on player efficiency:

  • Scavenging (Search): -10% success chance per Fear point (added to the base darkness penalty).
  • Skill Checks: -5% success chance per Fear point for all non-search skill checks.

Fear Paralysis

The Fear meter default consists of 3 bars.

  • Expansion: The Mental Fortitude skill can increase this cap by up to 3 points (total of 6).
  • Max Fear: Reaching maximum Fear results in Fear Paralysis. The player is unable to move to new tiles until Fear is recovered in a lit area or through resting.
  • Mental Strain: This represents the psychological block where the survivor is too terrified to step further into the unknown.

Technical Details

  • HUD: Features a 3-segment Fear bar and a high-risk visual pulse near the limit.
  • Persistence: fear_current and fear_max are persisted in player data across sessions.
  • Sync: Fear levels are included in movement acknowledgements and state synchronization.