Skill: Index

Skills are permanent character specializations that progress in real-time. Training a skill does not consume AP.

🔗 Skill Dependencies

graph LR
 subgraph S[Survival]
  AP[AP Capacity]
  SC[Stim Conditioning]
  RR[Rest Recovery]
  PR[Preparedness]
  MF[Mental Fortitude]
 end

 subgraph L[Logistics]
  SE[Scavenger's Eye]
  PM[Pack Mule]
  SL[Salvage]
 end

 subgraph C[Combat]
  WM[Weapon Maintenance]
  SS[Sweeping Strikes]
  CH[Critical Hits]
 end

 subgraph E[Engineering]
  FE[Field Engineering]
  GO[Generator Operations]
  DO[Drone Operator]
  PI[Power Infrastructure]
 end

 subgraph EX[Exploration]
  EI[Eidetic Memory]
 end

 AP -->|Lvl 1| SE
 AP -->|Lvl 1| PM
 AP -->|Lvl 1| SC
 AP -->|Lvl 1| WM
 AP -->|Lvl 1| EI
 AP -->|Lvl 1| MF
 AP -->|Lvl 2| RR
 
 SE -->|Lvl 1| SL
 SE -->|Lvl 2| FE
 
 FE -->|Lvl 1| GO
 FE -->|Lvl 1| DO
 FE -->|Lvl 1| PI

 click AP "/Skills/ap_capacity"
 click RR "/Skills/rest_recovery"
 click SC "/Skills/stim_conditioning"
 click PR "/Skills/preparedness"
 click MF "/Skills/mental_fortitude"
 click SE "/Skills/scavenger_eye"
 click PM "/Skills/pack_mule"
 click SL "/Skills/salvage"
 click FE "/Skills/field_engineering"
 click GO "/Skills/generator_operations"
 click DO "/Skills/drone_operator"
 click PI "/Skills/power_infrastructure"
 click EI "/Skills/eidetic_memory"
 click WM "/Skills/weapon_maintenance"
 click SS "/Skills/sweeping_strikes"
 click CH "/Skills/critical_hits"

🩸 Survival Skills

Primary skills for basic existence and movement.

SkillEffect
AP CapacityIncreases max Action Points (+1 per level).
PreparednessStart with gear based on level.
Mental FortitudeIncreases maximum Fear cap.
Rest RecoveryChance for +1 extra AP per hourly rest.
Stim ConditioningUnlock the use of high-tier AP Stims.

👁️ Exploration Skills

Skills that improve awareness and navigation.

SkillEffect
Eidetic MemoryRetain visibility of previously explored tiles.

🔍 Scavenging & Logistics

Skills that improve resource acquisition and inventory.

SkillEffect
Scavenger’s EyeIncreases loot success chance (+5% per level).
Pack MuleIncreases carried inventory slots (+1 per level).
SalvageEnables deconstruction and improves resource yield.

⚔️ Combat & Defense

Specializations for fighting monster hordes.

SkillEffect
Weapon MaintenanceReduces weapon break chance (-2% per level).
Sweeping StrikesChance to kill 1 extra monster (5% per level).
Critical HitsChance for critical hit (kill 3 monsters).

🏗️ Engineering & Operations

Advanced skills for town maintenance and facility fabrication.

SkillEffect
Field EngineeringUnlock fabrication in Industrial/Electronic biomes.
Generator OperationsSafely run/refuel town generators.
Drone OperatorUnlocks use of autonomous cargo drones.
Power InfrastructureDeploy and manage field power networks.

⏳ Training Times

Training times are fixed real-world intervals.

  • Level 1: 1 Hour
  • Level 2: 24 Hours
  • Level 3: 7 Days
  • Level 4: 14 Days
  • Level 5: 30 Days

16 items under this folder.