Skill: Index
Skills are permanent character specializations that progress in real-time. Training a skill does not consume AP.
🔗 Skill Dependencies
graph LR subgraph S[Survival] AP[AP Capacity] SC[Stim Conditioning] RR[Rest Recovery] PR[Preparedness] MF[Mental Fortitude] end subgraph L[Logistics] SE[Scavenger's Eye] PM[Pack Mule] SL[Salvage] end subgraph C[Combat] WM[Weapon Maintenance] SS[Sweeping Strikes] CH[Critical Hits] end subgraph E[Engineering] FE[Field Engineering] GO[Generator Operations] DO[Drone Operator] PI[Power Infrastructure] end subgraph EX[Exploration] EI[Eidetic Memory] end AP -->|Lvl 1| SE AP -->|Lvl 1| PM AP -->|Lvl 1| SC AP -->|Lvl 1| WM AP -->|Lvl 1| EI AP -->|Lvl 1| MF AP -->|Lvl 2| RR SE -->|Lvl 1| SL SE -->|Lvl 2| FE FE -->|Lvl 1| GO FE -->|Lvl 1| DO FE -->|Lvl 1| PI click AP "/Skills/ap_capacity" click RR "/Skills/rest_recovery" click SC "/Skills/stim_conditioning" click PR "/Skills/preparedness" click MF "/Skills/mental_fortitude" click SE "/Skills/scavenger_eye" click PM "/Skills/pack_mule" click SL "/Skills/salvage" click FE "/Skills/field_engineering" click GO "/Skills/generator_operations" click DO "/Skills/drone_operator" click PI "/Skills/power_infrastructure" click EI "/Skills/eidetic_memory" click WM "/Skills/weapon_maintenance" click SS "/Skills/sweeping_strikes" click CH "/Skills/critical_hits"
🩸 Survival Skills
Primary skills for basic existence and movement.
| Skill | Effect |
|---|---|
| AP Capacity | Increases max Action Points (+1 per level). |
| Preparedness | Start with gear based on level. |
| Mental Fortitude | Increases maximum Fear cap. |
| Rest Recovery | Chance for +1 extra AP per hourly rest. |
| Stim Conditioning | Unlock the use of high-tier AP Stims. |
👁️ Exploration Skills
Skills that improve awareness and navigation.
| Skill | Effect |
|---|---|
| Eidetic Memory | Retain visibility of previously explored tiles. |
🔍 Scavenging & Logistics
Skills that improve resource acquisition and inventory.
| Skill | Effect |
|---|---|
| Scavenger’s Eye | Increases loot success chance (+5% per level). |
| Pack Mule | Increases carried inventory slots (+1 per level). |
| Salvage | Enables deconstruction and improves resource yield. |
⚔️ Combat & Defense
Specializations for fighting monster hordes.
| Skill | Effect |
|---|---|
| Weapon Maintenance | Reduces weapon break chance (-2% per level). |
| Sweeping Strikes | Chance to kill 1 extra monster (5% per level). |
| Critical Hits | Chance for critical hit (kill 3 monsters). |
🏗️ Engineering & Operations
Advanced skills for town maintenance and facility fabrication.
| Skill | Effect |
|---|---|
| Field Engineering | Unlock fabrication in Industrial/Electronic biomes. |
| Generator Operations | Safely run/refuel town generators. |
| Drone Operator | Unlocks use of autonomous cargo drones. |
| Power Infrastructure | Deploy and manage field power networks. |
⏳ Training Times
Training times are fixed real-world intervals.
- Level 1: 1 Hour
- Level 2: 24 Hours
- Level 3: 7 Days
- Level 4: 14 Days
- Level 5: 30 Days