Mechanism: Expedition Objectives

Overview

Expedition Objectives are time-sensitive tasks that provide rewards upon completion or penalties if ignored.

  • Rebalanced Difficulty: Early-game tasks have been adjusted to require fewer materials and rely on more common finds, ensuring a smoother progression path for new towns.
  • Town Faction Integration: Completing main or side tasks now grants Faction points, which contribute to long-term headquarters support and periodic supply shipments.
  • Persistent Notifications: New task notifications now persist through refreshes and reconnects for the current day, preventing survivors from losing track of their assignments.

Current Objectives

1. Story Event: Rapid Prototype Request (Medium)

  • Context: Effect Engineers request a live fabrication queue before assaulting the corrupted relay.
  • Goal: Set production on any powered Industrial, Electronic, or Farm facility.
  • Reward: +2 Research Material and +2 Scrap Metal in base stores at Midnight.

2. Threat: Corrupted Relay (Lvl 1) (High)

  • Goal: Reach the relay hex and spend 2 AP to disable it.
  • Location: Use the Watchtower to reveal. (Example: Heading SW, Distance 2 hexes away).
  • Penalty if Ignored:
  • Immediate: -12% Search Chance town-wide.
  • Escalation: -16% Search Chance at next Midnight.

Objective Types

1. Story & Infrastructure Events

  • Goal: Perform specific base actions or use specialized facilities (e.g., Research Lab, Industrial Zone) to progress the narrative or gain resources.
  • Reward: Critical materials or navigation data.

2. Threat Mitigation

  • Goal: Neutralize a specific threat on the map (e.g., Relays, Corrupted Nodes).
  • Penalty if Ignored: Global negative effects that scale over time.
  • Requirements:
  • Navigation: Requires Watchtower to reveal headings.
  • Action: Spend Action Points (AP) to perform a specific task (e.g., “Disable”).