Vital: Action Points (AP)
Description
Action Points (AP) are the primary currency for performing specific tasks on the map. It is displayed as one of the four main status bars.
Usage
- Disabling Threats: Specific quest actions (e.g., disabling a Corrupted Relay) require a set amount of AP (e.g., 2 AP).
- Movement: Consumes 1 AP per hex. This cost is uniform across all tile types.
- Scavenging: Does not consume AP over time; starting and stopping the activity is also free (0 AP).
- Inventory & Skills: Opening the inventory, consuming items, or starting/pausing a skill consumes 0 AP.
- Restoration:
- Passive Regeneration: While the player is in the Resting state (not scavenging), they restore 1 AP every hour of real time.
- Skill Bonus: The Rest Recovery skill provides a chance to gain an additional +1 AP during this hourly window.
- Consumables:
- Stimulants: Restored by Stim Packs (+2 AP), Stim Injectors (+4 AP), and Stim Overdrive (+6 AP).
- Food & Water: Rations, Water, Salad, and Glowing Mushrooms now restore +1 AP upon consumption.
- AP Cap: Any AP gained that exceeds the current maximum capacity (increased via AP Capacity) is permanently lost.