Patch Notes

Tuesday, Mar 24, 2026: Journal & Quest Refinement

  • Journal Updates: Refreshed Journal graphics and disabled auto-opening on every login for a cleaner start.
  • Quest & Objective UX:
    • Updated quest interface and centered the mission objectives panel layout.
    • Moved the story-quest unread indicator onto the main action button for better visibility.
  • Morning Briefing Enhancements: Improved reliability and detail by preferring resolved daily reports and showing the full recovered-item dataset in salvage summaries.
  • Expanded Map Controls: Added additional zoom-out range on the world map.

Monday, Mar 23, 2026: Preparedness & Mental Fortitude

  • Preparedness Skill: Added the Preparedness skill. New survivors now start with gear based on their skill level (Starter Lamp Rations/Water Stim Pack Shiv Salvager Pack).
  • Mental Fortitude Skill: Added the Mental Fortitude skill, raising a survivor’s maximum fear cap by up to three points.
  • Command Objective Balancing: Rebalanced early-game tasks to require fewer materials and rely on more common finds.
  • Task Notification Persistence: Daily “new task” notifications now persist through refreshes and reconnects for the current day.
  • Fear Reset: Joining a new town now correctly resets Fear to 0.
  • Multiplayer Stability: Improved presence handoff during reconnects to reduce interference between old and active survivor states.
  • Scavenging Pacing: Adjusted tile depletion so scavenging pressure ramps more smoothly.
  • Forum Enhancements: Rebuilt composer with emoji shortcut buttons and refined picker control sizing.
  • Visual Map Feedback: Clicking shared map tiles from chat now gives clearer visual jump feedback.
  • Loot Visibility: Map loot markers now display stack counts directly, and the inventory panel shows total items on the current tile.

Friday, Mar 20, 2026: Faction & Supply Reports

  • Town Faction System: Added a new Town Faction system tied to daily command objectives. Each completed main or side task grants faction for the town.
  • HQ Supply Reports: Introduced headquarters supply reports at midnight on Days 5, 10, 15, and 20. Reports grade task completion and deliver scaling rewards (Common Mythic).
  • Morning Briefing Update: Briefings now explain the faction system, showing faction gained, total standing, and HQ shipment details.

Tuesday, Mar 17, 2026: Morning Report & Story Expansion

  • Daily Status Loop: Expanded Morning Report access via both the action button and a global hotkey. Wired additional GameScene/debug paths to keep report state in sync.
  • Hardened Death Reporting: Offline midnight deaths are now announced back to the originating town more reliably.
  • Morning Report & Forum UX: Refined panel behavior, improved input handling, and server-side report flow cleanup.
  • Resource Sidebar Expansion: Town resource sidebar icons now use the full available width, improving scanability.
  • Power-Pole Robustness: Fixed state preservation across server restarts and corrected transparency/rendering edge cases.
  • Story Content Push: Substantial update to command story data, extended task/story progression logic, and narrative event surface consistency.
  • Internal Tooling Upgrades: Major UI/UX improvements in the tools app (layout, styling, richer interactions) and server/tooling integration updates for faster iteration.
  • General Upkeep: Broad data/config upkeep across items, skill-tree touchpoints, and related server logic.

Sunday, Mar 15, 2026: Game Architecture & Town Reporting

  • GameScene Refactor: Large-scale modularization of scene logic (init, update, player state, day cycle, etc.) for better maintainability.
  • Enhanced UI Orchestration: Improved ownership and management of inventory, town-fallen, and base-upgrade overlays.
  • Reliable Town-Fall Reporting: Hardened server-side reporting to prevent duplicate announcements and ensure town-fall death summaries are explicitly posted in town chat.

Saturday, Mar 14, 2026: Shared Intel & Communication

  • Eidetic Memory & Visibility: Reworked the visibility model with the Eidetic Memory skill. Exploration information is now shared, day-scoped, and features Lit, Remembered, and Dark tile states.
  • Town Forums: Added persisted threads and replies for long-term coordination within towns.
  • Communication UX:
  • Item/Tile Chat Linking: Players can now link specific items or tiles directly in the chat.
  • Clickable Tile References: Clicking a tile link in chat centers the map on that location.
  • Inventory Workflow Updates:
  • Recipe Book View: Centralized interface for managing crafting and viewing combinations.
  • Smoother Logistics: Relocated deposit, deliver, and drop-all actions for better town management.
  • Power Stability: Resolved issues where poles could disappear silently and fixed cable rendering between connected nodes.

Friday, Mar 13, 2026: Grid Expansion & Monster Tracking

  • Reinforced Power Pole (MK2): Introduced the Reinforced Power Pole with extended 3-tile range and adjacent-tile illumination.
  • Power Infrastructure Skill: Added the Power Infrastructure skill to gate advanced grid operations.
  • Level 1: Placing basic power poles.
  • Level 2: Dismantling existing poles.
  • Level 3: Placing Reinforced (MK2) poles.
  • Midnight Horde Reporting: Total monster spawn counts are now automatically announced in the town chat every midnight.

Thursday, Mar 12, 2026: Logistics & Defense Update

  • Cargo Drone Logistics: Introduced autonomous courier drones for field-to-base transfers. Requires Drone Operator Lvl 2.
  • Backpack Tiers: Rare craftable backpacks added to expand inventory beyond base capacity.
  • Salvager Pack (+2 slots)
  • Expedition Pack (+3 slots)
  • Hauler Pack (+4 slots)
  • Base Defense Overhaul: Massive expansion to town perimeter defenses with 10 new sequential builds.
  • UI/UX Improvements:
  • Enhanced Base Upgrade menu with better spacing, scrolling, and build-effect descriptions.
  • Monster markers on the map are now larger, render more reliably, and no longer overlap with player icons.

Monday, Mar 09, 2026: Monster Siege Update

  • Monster Horde System: Corrupted Tiles now act as active spawning grounds for organized monster hordes.
  • Horde Life Cycle: Hordes spawn at Midnight, spend one night Gathering, and then begin Marching (1 hex per night) directly toward the town.
  • Environmental Damage: Advancing hordes consume all ground loot and destroy any Power Poles in their path, severing loot highways.
  • Escalation: A global Spawn Bonus increases nightly, ensuring the threat grows in intensity over time.
  • Corrupted Relays: Introduction of relay nodes that, if left corrupted, impose a severe town-wide search penalty. Disabling them requires 2 AP and coordinated effort.
  • Town Sieges: Active defense is now mandatory. If a horde reaches the base, its strength is tested against the town’s built defenses at Midnight.
  • Combat Skill Tree: New specializations added: Weapon Maintenance, Sweeping Strikes, and Critical Hits.
  • Weaponized Items: Industrial items like Alloy Plates and Rusty Tools can now be used as improvised weapons with unique damage and break stats.